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Objects and Textures: Isometric View
 Dundjinni Mapping Software - Forums : Objects and Textures: Isometric View
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EvilEmpryss
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Posted: 03/07/2005 at 7:39pm | IP Logged Quote EvilEmpryss

Had a request to map a small village, but didn't like the idea of just a bunch of little black dots for the roof outlines. I dug back through all of my roof textures, but none of them were right for a western medieval-style village (I believe it was kegeron (sp?) who made a bunch of thatch roofs way back, but they weren't right).

Sooooo... I tried making something real quick and wanted to get your opinions. Would anyone have an interest in a bunch of these with slight variations? Specifically for maps larger-than-individual-but-smaller-than-Campaign sized?


PS: It looks much better in the map:


Edited by EvilEmpryss on 03/07/2005 at 7:43pm


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Kepli
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Posted: 03/08/2005 at 12:29am | IP Logged Quote Kepli

I like it, would save me a lot of paper designing a large scale map ... let them come I say

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Eric of Ptolus
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Posted: 03/08/2005 at 4:35am | IP Logged Quote Eric of Ptolus

Agreeance. Maybe a modular chimney that could be added ?
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Bludragn
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Posted: 03/08/2005 at 6:12am | IP Logged Quote Bludragn

Here is an ISO house looks in CC2, I think creating some in Dundjinni like this might look really good.


BLU

Edited by Bludragn on 03/08/2005 at 7:02am
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slashdevnull
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Posted: 03/08/2005 at 6:27am | IP Logged Quote slashdevnull

Since CC2 and Dundjinni are directly competing products, I'd probably not go down the path of posting CC2 objects here that are directly useable in Dundjinni. A screenshot to show how CC2 does it so that our User Art community can make their own similar works is great, but doing direct "ports" of CC2 objects is probably a bad idea.
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robby
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Posted: 03/08/2005 at 6:31am | IP Logged Quote robby


I would definitely be interested in buildings like this, to go with the other Campaign-style map objects.
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Bludragn
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Posted: 03/08/2005 at 6:56am | IP Logged Quote Bludragn

I agree, was just showing how an Isometric house may look if a person wanted to create one.

BLU
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Jgovernale
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Posted: 03/08/2005 at 4:28pm | IP Logged Quote Jgovernale

EvilEmpryss - May I post one on this thread?
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EvilEmpryss
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Posted: 03/09/2005 at 4:01am | IP Logged Quote EvilEmpryss

Jgovernale: Please do. It's kinda nice to keep like things together.   

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surfbored
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Posted: 03/09/2005 at 10:24am | IP Logged Quote surfbored


I think isometric is a neat idea, but I think it's tougher than it sounds. How do you keep the point of view correct for everything you want to put down?

If you can figure out a good way to make it work, I'd be happy to pitch in too!



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Kepli
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Posted: 03/09/2005 at 10:30am | IP Logged Quote Kepli

He Surfbored ... STOP AND MAKE MORE STATUES ...

Man that is a fantastic building. Would be nice for this project.

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Bludragn
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Posted: 03/09/2005 at 11:47am | IP Logged Quote Bludragn

Isometric is a standard 150, 90, 30 angle, A ping file of these three line could be created and used on multi-layers of a graphic program to create the building graphics. Then when done, erase the line layers.

Blu
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EvilEmpryss
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Posted: 03/09/2005 at 11:58am | IP Logged Quote EvilEmpryss

Surfbored: Wow! But I agree with Kepli.

I was thinking something a little sharper for the angle, though. Almost directly down, but not quite. Just enough angle to give the impression of a single- or multi-story building, really. And with a size of a single 5-ft grid square equalling about 20 feet, it'ld be large enough to map out a town without losing too much detail.

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slashdevnull
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Posted: 03/09/2005 at 12:07pm | IP Logged Quote slashdevnull

I really don't think that iso maps are going to end up looking anywhere near "realistic", no matter how you do them. That said, I still think that working on them is a worthwhile endeavor.

And, I like Blu's idea. Pick a perspective and scale and go with it.
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Bludragn
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Posted: 03/09/2005 at 1:02pm | IP Logged Quote Bludragn

Here is a standard Isometric map if anyone was one



Blu
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surfbored
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Posted: 03/09/2005 at 1:32pm | IP Logged Quote surfbored

Blu:

For us stoopid people, can you post an example of how you'd use this?

SB

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Bludragn
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Posted: 03/09/2005 at 3:04pm | IP Logged Quote Bludragn

Here are some basic views done in PSP showing wall sides
You have to look at the lines as 3D
Here is a corner

Another corner

A Side

A Top Or Bottom

Hope This Helps Some

Blu
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Jgovernale
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Posted: 03/09/2005 at 3:14pm | IP Logged Quote Jgovernale

Here are a few quickies.




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Bludragn
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Posted: 03/09/2005 at 3:30pm | IP Logged Quote Bludragn

These are great, How dod you do them?

Blu
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Jgovernale
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Posted: 03/09/2005 at 4:06pm | IP Logged Quote Jgovernale

The app I use most often for static objects is TrueSpace.
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dfvalkyrie
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Posted: 03/10/2005 at 12:22am | IP Logged Quote dfvalkyrie

OOOOO

Could you please post those textures on the houses thread? Pretty please...?
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Hurltim
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Posted: 03/10/2005 at 10:16am | IP Logged Quote Hurltim

Surfbored: What software are you using as a modeler?
Isometric: When I make terrains and want to keep the camera at the same angle, I just save it and delete the object and start over.
   

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Jgovernale
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Posted: 03/10/2005 at 6:40pm | IP Logged Quote Jgovernale

TS is a modeler and rederer. The standard camera is an isometric view. I just render from that.
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surfbored
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Posted: 03/10/2005 at 7:33pm | IP Logged Quote surfbored

Hurltim wrote:
Surfbored: What software are you using as a modeler?
Isometric: When I make terrains and want to keep the camera at the same angle, I just save it and delete the object and start over.
   


I use mostly Poser and Vue. But I have a couple other cheapy things laying around. I don't use them much though since I can do most of what I want in the other two programs.

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Hurltim
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Posted: 03/10/2005 at 11:49pm | IP Logged Quote Hurltim

I use vue as well mainly as a one stop renderer, terrain generator and texture maker. Do you actually make the objects you post or do you just import bits and pieces from other objects?
   The reason I ask is Im having a hard time "creating" objects. Vue is not very good at it and Im looking for an easy to use "modeling" software that doesnt eat up my wallet. Outside of Vue, Im pretty inexperienced when it comes to 3d software.

BTW, what is TS?

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surfbored
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Posted: 03/11/2005 at 6:01am | IP Logged Quote surfbored


I use Vue to assemble, texture and render things. Building from scratch is not easy in Vue (for anything non-organic anyway).

Vue 5 is coming and that's supposed to be better, but we'll see. Poser 6 is already pre-ordered so we'll see just how good that is.

Any model I can't create/assemble I buy, beg or borrow. My appetite for things 3D is only matched by my obsession for role-playing games/software!

It's an addiction, I admit it.


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Hurltim
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Posted: 03/11/2005 at 7:39am | IP Logged Quote Hurltim

Ditto on the Vue usage. Ive got Vue 5 and its no better at creating objects. I think you have to step up to the Infinite model to get that. Vue is good at what it does: Make outdoor scenes.
As far as the "addiction" issue, Denial is the first sign so I think you are OK! (Im right behind you!)

I really need another expensive hobby like I need a hole in my head but boy is it fun!

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dragonwolf
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Posted: 01/28/2006 at 8:24pm | IP Logged Quote dragonwolf

Bludragn wrote:
Here is a standard Isometric map if anyone was one



Blu


Thought I'd resurrect this since it seems to be a useful thread and there are some iso objects in it.


Mods: Can you move it to the Iso forum please?

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