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Contests & Exhibition Maps
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Subject Topic: MAP CONTEST! - AUG 2019! (Topic Closed Topic Closed) Post ReplyPost New Topic
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danielpryor
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Posted: 07/21/2019 at 1:23pm | IP Logged  

OK so the the contest is for CASTLES! You can make it
big or small but it has to look like a castle with five
feet thick outer walls. Preferably a ground floor and a
top floor and/or basement. Fully furnished, carpets,
furniture, etc. No NPCs (people) needed but if you
wanted to throw in a dog or horse, etc gor for it.
Ideally the castle would have the following elements:


    * COURTYARD
    * STABLES
    * THRONE ROOM/MEETING HALL
    * NOBLE BEDROOMS
    * SERVANTS QUARTERS
    * SOLDIER BARRACKS
    * STORAGE ROOMS: WEAPON/FOOD/BEDDING
    * PRIVY/BATHROOMS
    * STUDY/LIBRARY
    * VAULT (VALUABLES)
    * HOLDING CELLS


EXTRAS would be:

    * GARDENS / HEDGE MAZES
    * DUNGEONS / CAVERNS
    * WIZARD ROOM / LAB
    * etc.


Also there is an "Asset/Art" contest so create some
original or even modifications for your map! Good luck!
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DaveDowd
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Posted: 08/07/2019 at 12:59pm | IP Logged  

Here is the "sky view" of Yun Lujing (Path of the Clouds) Keep. It guards a narrow pass high in the mountains. To the
north is a fertile high plain and to the south the Eternal Kingdoms. Animal hides come down from the north and metal and
finished goods come up from the Kingdoms in the south. Fog banks constantly move through the valley, especially at dawn
and dusk which keeps the guards on their toes. Arrow slits puncture every wall giving the defenders plenty of protection
and a (sort of) clear view on less hazy days. The interior layouts to come:




And the Zip:

Yun_Lujing.zip

First floor of the center guard tower:



And the Zip:

Guard_Tower_1st.zip

Second floor:



And zip:

Guard_Tower_2nd.zip
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danielpryor
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Posted: 08/07/2019 at 9:30pm | IP Logged  

very nice!
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Bogie
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Posted: 08/07/2019 at 10:27pm | IP Logged  

Well done, Love the water!


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DaveDowd
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Posted: 08/08/2019 at 7:50am | IP Logged  

Bogie wrote:
Well done, Love the water!


Thanks, its the murky water danelpryor posted tiles dozens of times vertical.
Then I used the puppet tool in PhotoShop CS to make it"snake."

Hint: You have to make the water long enough to cover the serpentine (took me three tries, I had to extend the
"river" way off the screen and play with it.)

Oh and then I copied and pasted the river back on top of itself, made it 70% transparent and applied FX like
inner and outer glow to get the edges looking "real-ish." I realized to get water to look right you have to
have layers of different transparencies. I have been using PS off and on for 30 years and I an finally
getting good in some ways.
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danielpryor
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Posted: 08/08/2019 at 5:59pm | IP Logged  

Yeah I need to switch to Adobe sometime. I would love to
be able to transform textures, etc. I can't figure out
how to do that in Paint Phop Pro 2019.
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DaveDowd
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Posted: 08/09/2019 at 10:17am | IP Logged  

danielpryor wrote:
Yeah I need to switch to Adobe
sometime. I would love to
be able to transform textures, etc. I can't figure out
how to do that in Paint Phop Pro 2019.


There is Gimp, it's like PS but free. It doesn't do
everything though.
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DaveDowd
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Posted: 08/30/2019 at 1:24pm | IP Logged  

Here is the second Guard Tower (up against the cliff on the right side. Notice it has a door leading into the mountains;
could be cave storage or something more...:)



and the zip:

Guard_Tower_1st-2.zip

And a slightly different Second floor:



and zip:

Guard_Tower_2nd-2.zip
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DaveDowd
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Posted: 08/30/2019 at 2:09pm | IP Logged  

Here are the Outer towers, Second floor and Top floor. BTW the toilets are under the stairs on the first floor, basic
boards with holes in them. You can use the bottom floor of the first guard tower for each of the two outer towers. There
is only one kitchen (the second version of the first floor) and food is brought to the other towers at mealtime with a cart.

Second floor:



And Zip

Outer_towers_second_floor.zip

And the Third floor towers (even higher with ladders):



and Zip:

High_Towers.zip
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