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 Dundjinni Mapping Software - Forums : Questions
Subject Topic: Back to Mapping (Mac, Memory) Post ReplyPost New Topic
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GrimmPickins
Henchman
Henchman


Joined: 04/19/2019
Location: United States
Posts: 1
Posted: 06/04/2019 at 9:28am | IP Logged Quote GrimmPickins

Howdy Dundjinnites,

I've been lurking here since... well... since I knew about this software (which dates back to my eMac in 2005 or so). I don't think I ever posted, but I've certainly used your creations in my home games (a huge thank you to all of you!) - but it's been awhile.

Around 2009, I upgraded my home computer to an iMac - and things were still great, for awhile. Once I passed OS 10.5.8, and ESPECIALLY when I got beyond Lion - the software turned into a brick on my hard drive. Java started creating problems before this, as a number of posts can attest to. With my newest Mac, I didn't even install Dundjinni - knowing it wouldn't do anything but sit there.

Being a Mac user, RPG utilities are a rare commodity - especially if there is a focus on older games (pre-3e D&D). I've used the online mapping programs, I've wineskinned, I've used emulation and even a PC laptop. Nothing really made my gears turn like they did around 2008 (ok, I like Hex Kit - but that's a whole different ballgame). My home games started using projectors because it helped with focus and not having to redraw erasable maps every 4 minutes. I didn't really want to Gimp from scratch, I was tired of using maps from other folks...

What did I do? I decided that I needed to regress (and stop spending hours on the main family machine) - I bought an old Mac. I wanted a separate writing machine, and I had the capabilities I needed years and years ago. I'm running a Power Mac G4 system, running both 10.4.11 and 10.5.8, but I hit a wall that I remembered haunting me a long time ago.

The memory settings do SOMETHING - but watching the Activity Monitor tells me that it still is refusing to use more than 500M of RAM, putting it's eggs into the virtual memory department (this ancient beast has 2 gigs of physical RAM, LOL). I've tried all of the different memory lines into the plist - and they all basically work the same. To get it to even use 500M, I raised the cap and minimum to the same - 2048M. The other gig of RAM in the machine basically sits idle. I thought that Java being at 6 (maximum for 10.5.8) was causing the problem, so I dropped into Tiger (10.4.11), but the problem persists. If I force Java to use 1.4.2 or whatnot, the program won't even boot (I'm using the latest update of Dundjinni).

I realize that this is a weird request - but I honestly chose to run this old Mirror Drive system because I wanted Dundjinni back as part of my RPG system. Scrivener makes a fine database, and version 2.5 is supported. And, yes, Dundjinni works as well (or better) than it did for me back in the day - but I know it can run better. Do I need to tweak Java somewhere?

I still believe in Dundjinni, and I hope, someday, it will return. Until then...




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