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Finished Fantasy or Sci-Fi Maps
 Dundjinni Mapping Software - Forums : Finished Fantasy or Sci-Fi Maps
Subject Topic: Space Ship Rooms Post ReplyPost New Topic
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DaveDowd
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Posted: 08/22/2018 at 9:39am | IP Logged Quote DaveDowd

Hello, debated to put this in maps or the modern group. As these can be used for any
dungeon as well I am putting them here unless there are objections.

As usual, the objects I am using inside the maps were offered in Dunjinni or other public sites or
I created them myself.   Special shout-out to llexandro from deviant art. Most of these textures I am
working with were his creations that I modified into floor plans.

All the rooms I place here will follow the same size standard. In Roll20 I would make 2x4 Units
for half and 4x4 for each full SCEL if you are making human sized tokens 1 unit. If you are doing
2x2 units for human tokens double the dimensions.

These are rooms I am doing for a space setting. The design is based on mass-produced
ships that use the concept of "SCELs"--Self-Contained Environmental Locale". SCELs are
rooms of any size that have their own life-support system (they are air tight.) They
can keep a person alive for weeks (no food but emergency water filtration) with
batteries for power if the SCEL is completely cut off from the rest of the ship or space
station. SCELS are measured in 4m x 4m x 4m blocks (1 SCEL). The extra space in the
floor and ceiling being used for life support areas. If a SCEL is cargo the whole area
is empty.

Here is a standard half SCEL "Fresher" - combo shower, toilet and clothes wash station
under the sink:



Here is a half SCEL Bunk - the smallest single room size:



Here are half and full sized halls:





Edited by DaveDowd on 08/24/2018 at 9:26am
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heruca
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Posted: 08/22/2018 at 12:02pm | IP Logged Quote heruca

Love both the idea and the execution.

Looking forward to more.

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Bogie
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Posted: 08/22/2018 at 9:18pm | IP Logged Quote Bogie

Nice work Dave

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DaveDowd
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Posted: 08/23/2018 at 12:54pm | IP Logged Quote DaveDowd

Here are better hallways, intersections, doors and walls to change intersections into Ts,
90 degree turns or dead ends.









Inter-connector from Narrow to Normal:




Edited by DaveDowd on 08/23/2018 at 1:35pm
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DaveDowd
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Posted: 08/23/2018 at 1:19pm | IP Logged Quote DaveDowd

Airlocks:


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DaveDowd
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Posted: 08/23/2018 at 2:12pm | IP Logged Quote DaveDowd

Stairs Up and Down:


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DaveDowd
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Posted: 08/23/2018 at 2:40pm | IP Logged Quote DaveDowd

Small Cargo Hold:

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heruca
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Posted: 08/24/2018 at 2:02am | IP Logged Quote heruca

Wow! You've been busy, Dave!

Love the airlocks and stairs, in particular.

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DaveDowd
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Posted: 08/24/2018 at 9:25am | IP Logged Quote DaveDowd

Thanks! I should give a special shout-out to llexandro from deviant art. Most of these
textures I am working with were created by him and offered to all.
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DaveDowd
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Posted: 08/24/2018 at 12:54pm | IP Logged Quote DaveDowd

Small Galley:

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DaveDowd
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Posted: 08/24/2018 at 1:00pm | IP Logged Quote DaveDowd

Cargo Hold with no Airlock (or ramp down)



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DaveDowd
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Posted: 08/24/2018 at 2:10pm | IP Logged Quote DaveDowd

Here is a cockpit for a medium-sized ship:

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DaveDowd
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Posted: 08/24/2018 at 2:23pm | IP Logged Quote DaveDowd

Repair bay (with my repair pod!)

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DaveDowd
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Posted: 08/24/2018 at 3:03pm | IP Logged Quote DaveDowd

And Med Bay...



EDIT. The previous medbay is not to scale. This one is.
I will be making bigger room versions of these in the future.



Edited by DaveDowd on 08/25/2018 at 2:28pm
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heruca
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Posted: 08/24/2018 at 4:34pm | IP Logged Quote heruca

Wonderful additions!

I like those blue cryo-pods (or med-pods).

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DaveDowd
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Posted: 08/27/2018 at 2:57pm | IP Logged Quote DaveDowd

Med Bay 1x2 SCELs:

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Bogie
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Posted: 08/27/2018 at 8:35pm | IP Logged Quote Bogie

Excellent, you are making a bunch of SciFi fans happy!


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DaveDowd
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Posted: 08/28/2018 at 12:43pm | IP Logged Quote DaveDowd

Thanks! Here is a larger repair bay:

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DaveDowd
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Posted: 08/28/2018 at 1:42pm | IP Logged Quote DaveDowd

Here are room based airlocks (not cargo):





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DaveDowd
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Posted: 08/28/2018 at 1:57pm | IP Logged Quote DaveDowd

A single repair bay:

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