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Subject Topic: 6x6 Mad Max Road Tiles Set (x44) + Mall Post ReplyPost New Topic
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ProBono
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Posted: 06/19/2012 at 5:05am | IP Logged Quote ProBono

Now with some Bogie shadows...



The main outside doors are in the middle of a square so that when closed you can't stand in it. Cases sliding
door look to me to do also as the electronic security scanners. Will need to take to studying underground
car parks now...


EDIT: updated the sample to have a roof tile over the car park entry tile. Also an "inner" corner (+roof)
which maybe the one Serendipitous was after. Many tiles can be flipped horizontally for extra versions.



Edited by ProBono on 06/20/2012 at 4:26am
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Bogie
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Posted: 06/19/2012 at 10:22am | IP Logged Quote Bogie

Nice tiles PB!

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ProBono
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Posted: 07/02/2012 at 8:09am | IP Logged Quote ProBono

The Underground Car Park.

Probably just want a lift (elevator) tile in the mall and its Mall equivalent,
and a generator tile. Then onto doing some filled in ones.

Will leave the chore of cutting them out for a little while yet...


Sample only - do not download. The bottom right one is an extra "roof" tile.

EDIT: on testing, found the spaces were not big enough for actual cars. So had to redraw their lines. I'm sure
there was an episode of Frasier like that(?)

Edited by ProBono on 07/09/2012 at 7:02am
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ProBono
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Posted: 07/09/2012 at 7:00am | IP Logged Quote ProBono

What some filled-in tiles of the Mall (still to add shadows, checkout counters, etc.).

Surprised that I still had huge numbers of objects to use, so the mall could end up huge, perhaps a Gunstore, flower store, gamestore, TV / phone Shop, veg market, Florida-type Herbal Shop (!)...


Sample only - do not download.
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Bogie
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Posted: 07/09/2012 at 8:09pm | IP Logged Quote Bogie

Nice work PB,

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Serendipitous
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Posted: 07/19/2012 at 6:14am | IP Logged Quote Serendipitous

woah, awesome! Love where this is going. You've really made a project out of this.   
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ProBono
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Posted: 08/07/2012 at 6:22am | IP Logged Quote ProBono

Sample Mall now added in the Maps section ...HERE... (scroll down)

Suggestions?
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ProBono
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Posted: 08/14/2012 at 7:43am | IP Logged Quote ProBono

Strangely, with the Mall Phase II, ProBono looked at the original
planning sketch rather than just jabbing at things as previously.

Included moving stairs. So it could be a tall building. Change of furniture and it's an office (needs lifts).


Sample only - do not download.

Although the sides of this only work with themselves,
all the existing tiles will still be fittable somewhere.

This would make the Mall look more Malley, rather than a
sort of deranged Marks & Spencer.

Any suggestions?
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Eryiedes
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Posted: 08/14/2012 at 12:58pm | IP Logged Quote Eryiedes

Dude.....

Like freakin' WOW!!!
Awesome works sir.

(I used to love Marks & Spencer UNTIL they stopped carrying Macintosh caramel and my favorite ol' school cartoon, "Jig's".)

Peace.

Edited by Eryiedes on 08/14/2012 at 1:01pm


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ProBono
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Posted: 12/14/2013 at 5:36am | IP Logged Quote ProBono

I can't remember... Did I ever post the set of Mall Tiles anywhere?


Meanwhile back on the roads...

Now in 3D...



Nazgul (Cris Shaffer) over on GHQ micro figures forums has modified and majorly variated the road tiles for his
6mm scale buildings. Suitable for Micro battles, Mecha wars and so on...

Nazguls Roads for 6mm scale ... HERE...

He has made a number of 3D buildings...

Nazguls 3D Buildings ...HERE...

Excellent set of buildings indeed!


Note that Dundjinni can also be used for making upright walls - just use a brick texture, add some doors, windows
and so on from CGTextures, print to whatever size and stick on card.

Edited by ProBono on 12/14/2013 at 5:58am
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