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Serendipitous Hero


Joined: 04/03/2008 Location: United States Posts: 129
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| Posted: 04/26/2012 at 9:30am | IP Logged
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It's fantastic!
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Brimstone Henchman


Joined: 11/07/2011 Location: United States Posts: 28
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| Posted: 04/26/2012 at 9:33am | IP Logged
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Well done! These are the epitome of cool.
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doctorthantos Henchman

Joined: 10/30/2008 Location: United States Posts: 38
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| Posted: 04/28/2012 at 4:56am | IP Logged
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Very cool!
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Serendipitous Hero


Joined: 04/03/2008 Location: United States Posts: 129
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| Posted: 05/19/2012 at 6:27pm | IP Logged
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I was wondering if these ever got uploaded. I wouldn't be surprised if they did and I just missed them. I'm finding all sorts of awesome resources I've missed over the years, haha!
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1033
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| Posted: 05/24/2012 at 4:52am | IP Logged
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Serendipitous wrote:
| I was wondering if these ever got uploaded. |
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Not uploaded yet, when the Dundjinni Shop reopened I
got the Modern Streets Art Pack going again, so will
have another try at the Bunker when the inspiration
kicks in.
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1033
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| Posted: 10/25/2012 at 5:07am | IP Logged
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mercutio wrote:
The floor rotation is actually more noticeable and distracting than the concrete texture. In some places, it
looks like one of those optical illusion drawings. It's not as noticeable in the close-ups, but in the scaled
out picture, it's, and I hate to say it, headache-inducing. Literally. |
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Are these better Textures?
Also removed the bevel and some distracting shapes, so perhaps, only the big room "filler" tile still inducing
(hopefully smaller) headaches...? Perhaps the best is a different texture for the "big room" tiles, which
might represent vehicle / shuttle bays and the like anyway.
The dark earth might allow them to join the existing Cave Tilesets, which in turn lead to the Mansion ones.
Sample Layout...
Comments appreciated!
Edited by ProBono on 10/25/2012 at 5:27am
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4792
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| Posted: 10/25/2012 at 7:21am | IP Logged
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Amazing quantity and quality of work output PB, Keep it up!
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1033
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| Posted: 10/27/2012 at 5:41am | IP Logged
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Final push to save Mercutio from headaches - used Bogies Asphalt in the "big room tiles". And since I had the .dja open, made slight variations of the other tiles so less repeats. And a few pretty yellow colours. The big room insides can of course be replaced with the industrial units from the SpaceShip Tileset.
Map example below took 13 minutes to make in Dj, but only took that long due to playing with overlapping. It is 5 x 6 1/2 Tiles in size.
Small sample - see link to RpgMapShare for full sized one.
Probably needs a vehicle hanger door leading to the surface...
BIG Bunker Alpha 9mb version on RpgMapShare ... HERE...
It has a couple of little joint errors that should be fixed in time for test 2.
Edited by ProBono on 10/29/2012 at 2:02am
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4792
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| Posted: 10/27/2012 at 7:09am | IP Logged
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The Roof Opens! Great job PB
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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mercutio Legend


Joined: 04/03/2006 Location: United States Posts: 760
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| Posted: 10/27/2012 at 7:33am | IP Logged
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That is much better. Great work PB.
__________________ XCrawl - Three Rivers Crawl
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