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Tiles
 Dundjinni Mapping Software - Forums : Tiles
Subject Topic: 6x6 Concrete BUNKER (Released!) Post ReplyPost New Topic
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Serendipitous
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Joined: 04/03/2008
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Posted: 04/26/2012 at 9:30am | IP Logged Quote Serendipitous

It's fantastic!   
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Brimstone
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Posted: 04/26/2012 at 9:33am | IP Logged Quote Brimstone

Well done! These are the epitome of cool.
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doctorthantos
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Posted: 04/28/2012 at 4:56am | IP Logged Quote doctorthantos

Very cool!
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Serendipitous
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Posted: 05/19/2012 at 6:27pm | IP Logged Quote Serendipitous

I was wondering if these ever got uploaded. I wouldn't be surprised if they did and I just missed them. I'm finding all sorts of awesome resources I've missed over the years, haha!
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ProBono
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Posted: 05/24/2012 at 4:52am | IP Logged Quote ProBono

Serendipitous wrote:
I was wondering if these ever got uploaded.


Not uploaded yet, when the Dundjinni Shop reopened I
got the Modern Streets Art Pack going again, so will
have another try at the Bunker when the inspiration
kicks in.   
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ProBono
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Posted: 10/25/2012 at 5:07am | IP Logged Quote ProBono

mercutio wrote:
The floor rotation is actually more noticeable and distracting than the concrete texture. In some places, it
looks like one of those optical illusion drawings. It's not as noticeable in the close-ups, but in the scaled
out picture, it's, and I hate to say it, headache-inducing. Literally.


Are these better Textures?

Also removed the bevel and some distracting shapes, so perhaps, only the big room "filler" tile still inducing
(hopefully smaller) headaches...? Perhaps the best is a different texture for the "big room" tiles, which
might represent vehicle / shuttle bays and the like anyway.



The dark earth might allow them to join the existing Cave Tilesets, which in turn lead to the Mansion ones.

Sample Layout...


Comments appreciated!


Edited by ProBono on 10/25/2012 at 5:27am
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Bogie
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Posted: 10/25/2012 at 7:21am | IP Logged Quote Bogie

Amazing quantity and quality of work output PB, Keep it up!


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ProBono
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Posted: 10/27/2012 at 5:41am | IP Logged Quote ProBono

Final push to save Mercutio from headaches - used Bogies Asphalt in the "big room tiles". And since I had the .dja open, made slight variations of the other tiles so less repeats. And a few pretty yellow colours. The big room insides can of course be replaced with the industrial units from the SpaceShip Tileset.



Map example below took 13 minutes to make in Dj, but only took that long due to playing with overlapping. It is 5 x 6 1/2 Tiles in size.

Small sample - see link to RpgMapShare for full sized one.


Probably needs a vehicle hanger door leading to the surface...

BIG Bunker Alpha 9mb version on RpgMapShare ... HERE...
It has a couple of little joint errors that should be fixed in time for test 2.

Edited by ProBono on 10/29/2012 at 2:02am
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Bogie
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Posted: 10/27/2012 at 7:09am | IP Logged Quote Bogie

The Roof Opens! Great job PB

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mercutio
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Posted: 10/27/2012 at 7:33am | IP Logged Quote mercutio

That is much better. Great work PB.



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