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 Dundjinni Mapping Software - Forums : Tiles
Subject Topic: Utility -Tile Design Grid Post ReplyPost New Topic
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Joined: 12/29/2008
Location: United Kingdom
Posts: 1111
Posted: 12/02/2011 at 6:37am | IP Logged Quote ProBono

Introducing a simple design grid. Plan your tiles before spending hours on them and finding they cannot
fit, or will only fit in one particular hard to achieve set of combinations...

Yes, you lot are far beyond such simple things, but some newer folks may see a use for it. Simply vary the
grid size for 5x5, 7x7 or whatever you like.

The most vital part is the join.

The design grid.

Laid out this way makes it easier to see the 6x6 Tiles.

Not only does one see where the walls go, but one realises that many of the tiles might already exist.
You can also see where you can use the same tile twice (such as the engine here), or the same one, just mirrored.

When drawing the lines or adding reminder test notes, use a graphics program that does layers (Paint.Net, GIMP, etc), so that you can rub out as often as you like.

This plan evolved into ...this spaceship map ...HERE...

Edited by ProBono on 12/02/2011 at 7:12am
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Joined: 12/29/2008
Location: United Kingdom
Posts: 1111
Posted: 12/02/2011 at 6:57am | IP Logged Quote ProBono

More examples of use.

Plan your dungeon. Each of the basics tiles can have as many inside variations as you please. So for example a
two-way tile can have several small rooms within it. This example allows expansion into rooms of unlimited
size (you add the edges then fill it with blanks).

Basic shapes:
> one-way (room)
> two-way (corridor)
> three-way
> four-way (crossroads)
> no way (blank open space)
> solid wall
> room with no way out

...But you may do batches in different ways, but try to
keep them in their own folders, sorted together with
suitable names, to be easy to find...

The above developed into the Dungeon Tile Set ...Here....

This one plans a flying saucer with as few as three tiles. Problem jumps us straight away. Too blocky in the
insides! Surely the insides need curved walls? So plan put aside for the moment...

Office block, mall or maybe offices leading to a factory floor. Add a car park if you like. Expands as you find
more items in the archives. Needs a lot of though into how the shops are laid out.

Edited by ProBono on 02/28/2012 at 7:29am
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Joined: 11/07/2011
Location: United States
Posts: 28
Posted: 12/29/2011 at 10:03am | IP Logged Quote Brimstone

Well done ProBono! This is exactly how I do my tiles. In fact I usually do one project of several tiles in one sitting so I don't have to replicate colors, textures, shading, etc.

This is a huge time saver for anyone making seamless tiles. Thank you for posting this tutorial.   
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