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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
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Eanwulf
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Posted: 10/31/2011 at 9:13pm | IP Logged Quote Eanwulf

In all honesty, I was wondering. What do people need in the form of tiles? Maybe we can get a workshop going to help meet their needs. I mean, we already have like 20 million floor tiles, so specific types and colors might be nice to hear about. Walls seem to be the least commonly found in my opinion. Maybe we can start up a thread there.

Input anyone?
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Dragonlady
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Posted: 11/01/2011 at 1:35pm | IP Logged Quote Dragonlady

How about floors with straw or wood shavings? For bars and taverns or butcher stores? Didn't they used to do that way back when to catch the bones, gristle, beer spills etc? Swept it up once each spring?

How about wood floors with scuff marks or gouges from fights or dirty/dusty (abandoned)floor tiles? To name a few. :)

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Eric of Ptolus
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Posted: 11/01/2011 at 6:32pm | IP Logged Quote Eric of Ptolus

I'm partial to colorful marble tiles, in 5x5 squares
(i.e., no little grid within the 5x5 square - it makes
it hard to tell where the grid lines are, in play,
unless you carefully choose a "good" grid color).

Shinier/glossier the better.

As for the sawdust, etc, well, that's what cover
stamps are for.

Edited by Eric of Ptolus on 11/01/2011 at 6:32pm
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Dragonlady
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Posted: 11/02/2011 at 12:27pm | IP Logged Quote Dragonlady

Eric of Ptolus wrote:


As for the sawdust, etc, well, that's what cover
stamps are for.


True, but I thought the floor tiles were supposed to speed things up! It takes way too much time to put covers down to cover a whole wooden floor and then have to go back and uncover the places you don't want the to be covered with the eraser.
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Eric of Ptolus
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Posted: 11/02/2011 at 5:35pm | IP Logged Quote Eric of Ptolus

No arguments here. And, I don't think I have seen a
sawdust cover, ever. At least not that I recall ...
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Ravenbow
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Posted: 11/03/2011 at 6:18am | IP Logged Quote Ravenbow

I do not know whom to credit for these but here are some sawdust covers.D9B_SawDust_Covers.zip
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dorpond
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Posted: 11/04/2011 at 6:43am | IP Logged Quote dorpond

I agree with Dragonlady, especially now that I am reading
the Game of Thrones books. Man, they talk about inns that
have the least fleas! I can only imagine how dirty
everything is..

So yeah, dirty, grimy, and old looking floor tiles.

Like Dragonlady said, it is faster with the stuff on them
already.

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Eanwulf
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Posted: 11/04/2011 at 11:34am | IP Logged Quote Eanwulf

Just finished mucking about with Genetica. Came up with the following test pattern to try using their Fiber Lab with to create sawdust. Coloring is going to be the hard part me thinks lol.



And with a very CRUDE experiment.


Once I get the coloration down pact, I can generate 8-16 tiles and mesh them together in a seamless manner no problem.

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Dragonlady
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Posted: 11/04/2011 at 12:14pm | IP Logged Quote Dragonlady

Tests look good, though I think I remember they used straw/reeds more that sawdust. Those are a lot easier to get and cheaper!
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danielpryor
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Posted: 11/04/2011 at 4:58pm | IP Logged Quote danielpryor

I would LOVE, LOVE some tile for outdoor areas, specifically a dirt road with a decent texture I could use and also a grass tile that could be used with it. I'm hoping to find ones that I don't have to use shaders or shadows in order to make the transitions look good.
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