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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 10/29/2011 at 4:07am | IP Logged
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More Crypts - there's never enough crypts for a proper catacombs...
Small sample - see RpgMapShare for full size png.
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4799
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| Posted: 10/29/2011 at 7:57am | IP Logged
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The goodness just keeps coming!
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 10/30/2011 at 4:09am | IP Logged
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Dear Blog,
The Mark II Temple of Apocalypto is nearing completion. Several other tiles can fit in as alternative "tops", even the "fire-pit" tile. It's original ditch is gone, as a clear preference is for Maxxxs' waterways, which also tuck under temple tiles allowing varying width (you can also just crop them to fit too)... Just discovered Bogie now has a whole batch of new waterways. I've only downloaded a couple of the other guys tiles so far, falling behind... Mercutios' imaginative uses of stairs have shown how wild you can go in just 6x6...
Return To The Temple Of Apocalypto.
SAMPLE only do not download. See full detail pngs on RpgMapShare.
Edited by ProBono on 10/30/2011 at 9:46am
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4799
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| Posted: 10/30/2011 at 9:22am | IP Logged
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Amazing!!
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 11/02/2011 at 7:15am | IP Logged
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Dear Blog,
Now DragonWolf has made a new extra-grit version of the tiles... GroovyDave has also started looking at 6x6 Sci-Fi
tiles over on the Sci-Fi Forum, which may lead to my forsaking the Dungeon Tiles for a while... Better make
some more quick before I get diverted...
!!! See DragonWolfs Spartan 300 class version HERE !!!
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Now that I have been told how to fit the 1200x1200
tiles on here are a couple more, full size...
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Was trying to use odder shapes in the style of Mercutio...
but seem to have ended with small 10' cells, stores
or bedrooms... Am I supposed to know what they are
myself...(?)
Both these are 1200x1200 jpegs. More detailed pngs are on RpgMapShare.
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Uncle_Servo Hero


Joined: 04/02/2008 Location: United States Posts: 179
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| Posted: 11/02/2011 at 9:58am | IP Logged
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cells, stores, bedrooms, stables... heck, could even be a really REALLY low-rent brothel.
Personally I'd go with cells or store rooms myself.
Regardless of what they are, they're looking pretty awesome!
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4799
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| Posted: 11/02/2011 at 10:08am | IP Logged
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I agree, those new ones look great.
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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mercutio Legend


Joined: 04/03/2006 Location: United States Posts: 760
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| Posted: 11/02/2011 at 10:13am | IP Logged
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I like the prison cells/monster bedrooms a lot. I also like
that my "style" is weird shapes...
__________________ XCrawl - Three Rivers Crawl
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 11/04/2011 at 5:14am | IP Logged
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Dear Blog,
DragonWolf has provided a location for giant ZIPs for the tiles, so lazy folks can download en masse (the jpeg versions anyway). And, over in sci-fi, is showing off ideas for taking pretty spaceships and making them Spartan 300 class, extra-grubby... Cyderak asked for a Dwarf Hall version, but poor ProBono didn't know what a dwarf hall looked like, nor how to represent the low ceilings in 2D. However, dwarves have mines so thought of using the DJ basic set tracks. It's quite an advanced underground system, with stone walls.
Someone might want to make tiles branching off into new, freshly dug shafts, with wooden props and the likes..(?)
Introducing...
ProBono and the Hunt For Casey Jones On The Dwarven Underground Express.
EDIT - these have been modified with the levers and Bogie turntable mentioned further below.
Edited by ProBono on 11/05/2011 at 4:20am
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dorpond Legend


Joined: 11/04/2005 Posts: 368
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| Posted: 11/04/2011 at 6:52am | IP Logged
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I love the concept! Great job!
I came to the same conclusion as Kepli about being able
to turn on the intersections. Perhaps making the
turntable style intersection more obvious? A lever? A
circular platform under the intersection?
You might want to make rooms now that complement the rail
system. Rooms with heavy stuff in them (coal, rocks,
gold, gems, etc), so there is a need for the railway. A
player always asks himself "hmmm, why is this railway
here? What is so heavy that they need this?".
I suppose in-process tunnel building maps too.
There are no loss for ideas now!
__________________ Upload LARGE images at rpgmapshare.com
Play electronically with RPTOOLS: www.rptools.net
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