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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4804
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| Posted: 10/26/2011 at 11:08am | IP Logged
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Great work on these everyone! Let's not forget that it was Neyjour who got us started on this project. I'm looking forward to see the ones she was working on sometime soon.
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 10/27/2011 at 2:55am | IP Logged
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Dear Diary,
ProBono is starting to think the main reason why there are no curves in his tiles is a lack of inside-curve-shadows.
It's easy to do a complete circle, but then you'd need to cut out the doors etc. each time...
So attempts at sectors / wedge types below. They can be stuck on someone elses tile
using Paint.net graphics program as quick shading. In DJ they'd be "cover" and be tucked
neatly under the walls (not yet tested in DJ).
Even though it didn't need a shadow, an example of them on a Bogie curve...
Unshadowed original
narrow
light
dark...
TEST SAMPLE ONLY - do not download.
Suggestions?
Edited by ProBono on 10/27/2011 at 3:03am
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totte Djinni (Admin)


Joined: 03/16/2009 Location: Sweden Posts: 1474
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| Posted: 10/27/2011 at 5:12am | IP Logged
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Great idea PB, only one comment. You should be more modern, and replace
Dear Diary with Dear Blog
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Come download:Free adventures for Dnd & OF:R
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4804
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| Posted: 10/27/2011 at 5:54am | IP Logged
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That looks better PB, I created a shadow specifically for that room by exporting just the wall to photoshop and making an inside drop shadow, erasing the wall and saving just the shadow.
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 10/27/2011 at 6:23am | IP Logged
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Dear Blog,
Watched a Mel Gibson film recently. As usual, storyline a bit wonky but good characters for a change and this one had a great visual images.... Experiment needed. Four tiles for a temple seems all that is needed. Must resist the urge to cover in vines, sacrifice slabs, and so on, at least until the design is finalised. Not sure what I'm doing differently from the other tilemakers, but my 1200x1200 jpegs keep sneaking in just over the 500kb limit on the forum, so will only put on sample versions for now. Used the lighter coloured tile version at the top layer. Set-wise, it'll fit in a big open hall...
Introducing:
ProBono And The Temple Of Apocalypyo.
Tiles 65 and 71 may be useful alternative tops for these.
Edited by ProBono on 10/27/2011 at 9:55am
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4804
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| Posted: 10/27/2011 at 9:17am | IP Logged
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Very Cool!!
After I set the image size to 200dpi at 6" x 6" I save as jpg. to get it under 500kb I set the compression level to 8 ( photoshop has 12 as the highest level of clairity )
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mercutio Legend


Joined: 04/03/2006 Location: United States Posts: 760
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| Posted: 10/27/2011 at 9:34am | IP Logged
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GIMP allows a quality percentage compression factor, so
100% would be the largest file size with the smallest
compression. I usually save out the jpg files at 85%. It's
the default for GIMP, doesn't lose much quality and seems
to shrink the file size to around 400-450kb.
__________________ XCrawl - Three Rivers Crawl
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ProBono Legend


Joined: 12/29/2008 Location: United Kingdom Posts: 1041
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| Posted: 10/28/2011 at 6:45am | IP Logged
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Dear Blog,
Using Paint.net, which has some options on compression detail, but I can't be bothered learning them just now. Doubt it has the flexibility of Photoshop or Gimp. So for the moment will keep posting thumbs as below ...UPDATE - Paint.Net does have this option, easy use, just never noticed it before. By changing 95% to 94% the file went from 519k to 495k ...... Dorpond seems happy at the numbers of folks downloading the 71-tile jpeg ZIP from MapTool... The Temple of Apocalypto is in the process of redesign, to make it even more tiley... Meanwhile, created a new shadow to complement Keplis steps and a couple of Tiles to try the new shadow out. Another point is here I've mixed standard floor tiles with the lighter version, to get a brighter near the fire sort of thing.
Fire and water. Fire is for a big open room.
Samples only - see RpgMapShare for pngs.
Contact Sheet of first 74 tiles now on the first post of this thread.
...And that's not counting the Maxxx, Mercutio and Bogie tiles...!
Edited by ProBono on 10/30/2011 at 9:38am
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4804
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| Posted: 10/28/2011 at 10:02am | IP Logged
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Excellent new tiles, you are really putting a lot of creativity into these!
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Uncle_Servo Hero


Joined: 04/02/2008 Location: United States Posts: 179
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| Posted: 10/28/2011 at 10:59am | IP Logged
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I dunno, looks like someone needs to shock the hot tub -- there seems to be an algae problem.
I'm echoing Bogie's comments. Lots of creativity and effort here. Looks great.
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