Dundjinni Logo Dundjinni Logo Dundjinni Logo

Forums

Active Topics  :  Memberlist  :  Search  :  Help  :  Register  :  Login
Help Dundjinni! Rate This Website at RPG Gateway

Tiles
 Dundjinni Mapping Software - Forums : Tiles
Subject Topic: Continuum Caves (starter set) Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
Neyjour
Legend
Legend
Avatar

Joined: 08/11/2011
Location: United States
Posts: 703
Posted: 09/29/2011 at 4:04pm | IP Logged Quote Neyjour

Download the set: HERE




--------------------

This is a project I just started working on. (I hope it's okay to post it here, since it's going to be a freebie). Any thoughts/tips/input on the creation of dungeon tile sets would be most welcome.

I was thinking of releasing the first "starter" set with about 10 or 12 tiles. Each "add-on" set after that would contain maybe 4 or 5 tiles: Some would be repeatable (could be used multiple times in a single map) and some would be unique (containing a unique element or setting that you probably wouldn't want to use more than once in a single map).

Here's some of the templates I've done so far. Next step is to do the floors and cave walls, and then I can get started on the fun stuff (populating them with elements and other details, texturing, etc.)



Edited by Neyjour on 01/06/2012 at 2:16am


__________________
Maps ~ Freebies ~ Stock
Back to Top View Neyjour's Profile Search for other posts by Neyjour Visit Neyjour's Homepage
 
Bogie
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 06/19/2007
Location: United States
Posts: 5215
Posted: 09/29/2011 at 9:14pm | IP Logged Quote Bogie

Cool Idea, are these going to be 6"x6" or 8x8? Can't wait to see how they come out.

To get some ideas this link is to a small older site with several dungeon tile maps similar to this project.

DREAM WEAVED WORLDS

__________________
Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
Back to Top View Bogie's Profile Search for other posts by Bogie
 
Neyjour
Legend
Legend
Avatar

Joined: 08/11/2011
Location: United States
Posts: 703
Posted: 09/29/2011 at 9:24pm | IP Logged Quote Neyjour

They're going to be 800x800 pix.

Thanks for the link. I actually found those a couple days ago, and they're what gave me the idea to try and make some of my own.

Here's what the walls and floor will look like:



Edited by Neyjour on 09/29/2011 at 11:16pm


__________________
Maps ~ Freebies ~ Stock
Back to Top View Neyjour's Profile Search for other posts by Neyjour Visit Neyjour's Homepage
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16728
Posted: 09/30/2011 at 12:01am | IP Logged Quote Kepli

Very nice setup

Watch out for the wall shading. Looks like it also shows at each end of a wall and you don't want it there so all tiles can fit together seamlessly. Hope that was clear. Otherwise I will try to give you a sample this weekend

Reminds me to get of my butt and start selling the tile packs we build at Little Kingdoms.

Edited by Kepli on 09/30/2011 at 12:05am


__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
Neyjour
Legend
Legend
Avatar

Joined: 08/11/2011
Location: United States
Posts: 703
Posted: 09/30/2011 at 12:46am | IP Logged Quote Neyjour

Thanks Kepli!

Yep, I understand what you mean. The drop shadows don't wrap around the ends of the walls. I think it's just the darker colour/texture on the ends that make it look that way.

Here's two fitted together. Do you think I should use a different texture for the walls? Something that's more evenly textured, to avoid those darker spots at the ends?



I figured out what's causing that darker area at the ends of the walls. It's the bevel effect I'm using to give them height. I have no idea how to avoid that, so I think I'm just going to leave it as it is.

Here's another version of the floor, a darker brown with cracks. Which one do you think looks better?



Or, the same cracked texture but not quite as dark:
(I'm kinda partial to this one, but I'd like to hear what you guys think).



Edited by Neyjour on 09/30/2011 at 1:39am


__________________
Maps ~ Freebies ~ Stock
Back to Top View Neyjour's Profile Search for other posts by Neyjour Visit Neyjour's Homepage
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16728
Posted: 09/30/2011 at 4:14am | IP Logged Quote Kepli

The texture of the walls works very well, even with the shadows at each end.
I personally like the grey colour the best for the floor. It has the best contrast with the walls.

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
Ravenbow
Hero
Hero
Avatar

Joined: 06/16/2008
Location: United States
Posts: 67
Posted: 09/30/2011 at 6:25am | IP Logged Quote Ravenbow

I really like the idea, but I am curious about one thing: With a non-square floor design, if you rotate them while placing won't it look off? (referring to the direction of the bricks)

I am sure this has been planned for but I had to ask.
Back to Top View Ravenbow's Profile Search for other posts by Ravenbow
 
Bogie
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 06/19/2007
Location: United States
Posts: 5215
Posted: 09/30/2011 at 7:40am | IP Logged Quote Bogie

I also like the grey floor with dark brown wall to get the better contrast. Choosing a different floor that is the same horizontal as vertical would help it match when one tile is rotated. To solve the beveled end problem, make the map a 1/2 inch larger, save it as jpg or png then trim the extra 1/2 inch off and it will cut off the bevel.

Try these tiles to see if you like them.

All the tiles were made by me from samples at cgTextures.com and are all in this ZIP: A58_BrickOld129_CG_bg-a.zip

JPG Examples



Edited by Bogie on 09/30/2011 at 8:03am


__________________
Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
Back to Top View Bogie's Profile Search for other posts by Bogie
 
Dragonlady
Legend
Legend
Avatar

Joined: 08/12/2004
Location: United States
Posts: 1452
Posted: 09/30/2011 at 12:04pm | IP Logged Quote Dragonlady

Those maps remind me of a 'Dungeon' type game from back in the 70's. You played it on the floor (not on a table) with (I think) 5"x6" card stock. If your card couldn't match the ones on the floor already, you'd have a deadend or something like that. I have it somewhere around here. My son and his friends had a lot of fun with it. It's been at least 30 years since it was played and just gathering dust.

The floor tiles you mentioned seem a bit 'off' to me. Who went down underground and layed all that paving stone? :) Need a 'rocky', dirt, or what have you tiles. Shrug. Just my 2 coppers worth of opinion.
Back to Top View Dragonlady's Profile Search for other posts by Dragonlady
 
Eanwulf
Hero
Hero
Avatar

Joined: 02/20/2009
Location: United States
Posts: 463
Posted: 09/30/2011 at 12:34pm | IP Logged Quote Eanwulf

Actually, a nice rocky/dirty cavern floor with smatterings of paving stones would be sweet. Kind of a "Follow the Trail to Certain Doom" type of feel. You could then add more "geometricaly" designed shapes and patterns to your designs as if it went from rough hewn cavern to a carved out chamber. Goblins, kobolds, orcs have been known to do that sort of thing - i.e. fortify their guard posts/barracks, build shrines, temples etc.

Also...

When undertaking a task this large, it might be best to design the sections with any notion of having them being rotated omitted at first, at least until you figure out how to make them more universal in design - i.e. shadow placements, compensation for suddenly being upside down, etc.

All in all, it seems to be a stupendous endeavor, one I pray you don't burn yourself out on trying to finish!

Much support and admiration!!!

__________________
Gaming Rule #64: "If you put your finger in your ear and scratch, it sounds like Pac-Man."
Back to Top View Eanwulf's Profile Search for other posts by Eanwulf
 
Neyjour
Legend
Legend
Avatar

Joined: 08/11/2011
Location: United States
Posts: 703
Posted: 09/30/2011 at 12:50pm | IP Logged Quote Neyjour

Kepli: okay, lighter grey it is! Thanks.

Ravenbow: they are square (see the small thumbnail pics in my first post), but they're set against a white background, which is why the other pics I've posted blend into the forum background, so you can't see the edges of the tiles. (EDIT: Sorry, I misunderstood what you were asking. But no. The floor stones aren't perfectly square, but they're close enough that it doesn't look wrong when the tiles are rotated).

Bogie: thanks for the suggestion about getting rid of the bevel end! And thanks for the floor textures. I'll play with them today and see how they look!

Dragonlady: I understand what you mean, but since it's fantasy, I think it's okay to sacrifice realism for esthetics.

Eanwulf: I do plan to have other floor and ground textures in various tiles. And water as well. But initially, I need to choose a single texture for the base floor. Anything else will be laid on top (and blended into the base texture) later on. I'm not quite sure what you mean about the tiles...they're all designed to be flipped and rotated, to allow for a variety of different designs...long tunnels that could go on forever, tunnels that dead-end with small caverns, and the larger pieces can be fitted together to make very large central caverns.

Edited by Neyjour on 10/01/2011 at 9:29am


__________________
Maps ~ Freebies ~ Stock
Back to Top View Neyjour's Profile Search for other posts by Neyjour Visit Neyjour's Homepage
 
Bogie
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 06/19/2007
Location: United States
Posts: 5215
Posted: 10/01/2011 at 10:18am | IP Logged Quote Bogie

Here is another dungeon floor tile that can be rotated. I can only take credit for making it lighter, I'm not sure who is the original artist.

568_brown_stone_dark.zip
The ZIP contains 2 versions with 9 tiles of each.





__________________
Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
Back to Top View Bogie's Profile Search for other posts by Bogie
 
Eric of Ptolus
Legend
Legend


Joined: 06/24/2004
Location: United States
Posts: 512
Posted: 10/01/2011 at 11:38am | IP Logged Quote Eric of Ptolus

I could see these as 800x800 pixel floor stamps. I'm not sure how DJ would handle non-standard size images - I think it allows them, think I might have tried it once with some slime overlays or some such.

But then, rotation (of floor icons) would not be permitted. You'd have to provide the rotations as separate icons. And THAT would take a lot of "cycling through" to get to the one you want.

I suppose a objects they'd work, you "could" make the white background transparent instead.

Overall, I like the idea, but kinda feel I'd be constrained to use a floor texture selected by someone else, and don't think it can easily be modified. But I'd give'm a whirl just for fun.

Back to Top View Eric of Ptolus's Profile Search for other posts by Eric of Ptolus Visit Eric of Ptolus's Homepage
 
Bogie
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 06/19/2007
Location: United States
Posts: 5215
Posted: 10/01/2011 at 1:05pm | IP Logged Quote Bogie

In DJ, "Floor" tiles must be 200x200 pixels, anything different causes gaps or weird overlaps.
To use these as 800x800 pieces in DJ they would have to be used in a "Cover" file. Then they can be stamped exactly where you want them and rotated any way you want. If the backgrounds are white they will cover anything under them. If the backgrounds are transparent, then you would see whatever floors or objects are under them.



__________________
Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
Back to Top View Bogie's Profile Search for other posts by Bogie
 
Neyjour
Legend
Legend
Avatar

Joined: 08/11/2011
Location: United States
Posts: 703
Posted: 10/01/2011 at 11:20pm | IP Logged Quote Neyjour

When these are done, there will be 2 versions of each tile. One with a dark rocky background, and one transparent.

Thanks for the floor tiles Bogie. Those are really nice! I'm still testing out different ones...can't make up my mind.

----------

EDIT:
I'm going to stick with the original floor tiles. I think I like those the best. The walls have been changed and look better with the new rocky background. Here's a few fitted together:



Edited by Neyjour on 10/03/2011 at 11:37am


__________________
Maps ~ Freebies ~ Stock
Back to Top View Neyjour's Profile Search for other posts by Neyjour Visit Neyjour's Homepage
 
Eric of Ptolus
Legend
Legend


Joined: 06/24/2004
Location: United States
Posts: 512
Posted: 10/04/2011 at 5:34pm | IP Logged Quote Eric of Ptolus

To paraphrase Jabba the Hutt, "These Dundjinni users like Neyjour are my kind of scum, fearless and inventive."
Back to Top View Eric of Ptolus's Profile Search for other posts by Eric of Ptolus Visit Eric of Ptolus's Homepage
 
Bogie
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 06/19/2007
Location: United States
Posts: 5215
Posted: 10/04/2011 at 8:31pm | IP Logged Quote Bogie

It is a great way to quickly make caves and tunnels.

I also liked the original floor tiles, they are man made pavers, but look really rough. They could be the sloppy work of humanoids, or better craftsmanship that is now old and deteriorated. The only downside is when rotated 90deg the stones will run in the opposite direction, but for a game map it won't matter.

Can't wait to see the rest of the tiles.

__________________
Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
Back to Top View Bogie's Profile Search for other posts by Bogie
 
Neyjour
Legend
Legend
Avatar

Joined: 08/11/2011
Location: United States
Posts: 703
Posted: 10/04/2011 at 9:11pm | IP Logged Quote Neyjour

Thanks guys.

I really like those floor tiles as well, for the same reasons as you Bogie. They're man-made but look really rough and rustic. Unfortunately, I had to scrap them because I couldn't get the tiles at the outer edges to line up properly (fitting a rotated tile with a non-rotated one).

So here's the new version...not as rough and rustic, but I think the cracked overlay texture helps with that a bit.



And here's an example of how they look fitted together:



They're not 100% perfect where the walls join up (there are some small differences in size with certain tiles...one wall is slightly thicker than the other or the center highlight doesn't quite match up), but I've done the best I can with it, and if I obsess over it any more, it's going to become a pain for me rather than being enjoyable. If you find that it's distracting, a few minutes in a image editor (after you've got your final layout done) should fix it up fairly easily.

Edited by Neyjour on 10/04/2011 at 9:12pm


__________________
Maps ~ Freebies ~ Stock
Back to Top View Neyjour's Profile Search for other posts by Neyjour Visit Neyjour's Homepage
 
Eanwulf
Hero
Hero
Avatar

Joined: 02/20/2009
Location: United States
Posts: 463
Posted: 10/04/2011 at 9:24pm | IP Logged Quote Eanwulf

I like that a lot better - not that the previous was bad in ANY way.

I can't help but feel people could use them as a basic guideline to custom tailor their dungeons as needed - i.e. one could easily add dirty floor overlays, rubble, and debris piles to give it a rougher, more cavernlike appearance. Who know maybe someone can break out some decent stalactite/stalagmite designs to match the color schemes.

SO MUCH potential for an already superbly designed product!

__________________
Gaming Rule #64: "If you put your finger in your ear and scratch, it sounds like Pac-Man."
Back to Top View Eanwulf's Profile Search for other posts by Eanwulf
 
Neyjour
Legend
Legend
Avatar

Joined: 08/11/2011
Location: United States
Posts: 703
Posted: 10/04/2011 at 9:40pm | IP Logged Quote Neyjour

Thanks Eanwulf. I'm glad you like the new version, and I hope others do too.

I had originally planned to populate each tile like how you described, with various elements, dirt/rubble overlays, vegetation, cave pools, dungeon stairs, pits, and all sorts of other interesting features. Basically, it would be like sharing a finished map, but one that's broken up into pieces and you just decide how you want to fit it all together.

Or...

Leave them completely blank (like how you see in the examples) which would make them more of a base resource that you'd have to build on yourself...adding elements, details, etc.

Or...offer both? A "blank" and "finished" version of each set.

__________________
Maps ~ Freebies ~ Stock
Back to Top View Neyjour's Profile Search for other posts by Neyjour Visit Neyjour's Homepage
 

Page of 2 Next >>
  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.6250 seconds.
Contact - About Us - Privacy Statement - Legal Notices - EULA
Copyright © 2003-2007 Dundjinni Enterprises, Inc. All Rights Reserved.