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Subject Topic: Completed: The Singing Shark First Floor Post ReplyPost New Topic
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heruca
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Posted: 07/30/2010 at 4:14pm | IP Logged Quote heruca

This is coming along nicely!

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Bogie
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Posted: 07/30/2010 at 9:48pm | IP Logged Quote Bogie

Nice Work Wolfboy, Good map.

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wolfboy
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Posted: 08/02/2010 at 11:10am | IP Logged Quote wolfboy

Updated the inn to reflect my final work on it.

Like I said in the original post, the versions posted on RPGmapshare don't have the background; they're PNGs you can stamp down wherever.

I'll be posting a finalized archive of the entire inn (all three floors) on RPGmapshare once I'm done with the cellar.
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heruca
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Posted: 08/02/2010 at 11:26am | IP Logged Quote heruca

wolfboy wrote:
the versions posted on RPGmapshare don't have the
background; they're PNGs you can stamp down wherever

Great idea.

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wolfboy
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Posted: 08/02/2010 at 11:38am | IP Logged Quote wolfboy

I've actually done a couple of other buildings as PNGs with no backgrounds.

Not everyone plays in the same campaign world, so sometimes it's nice to have buildings you can just slap on to a map as needed, especially when it's a map that involves a lot of preset items, like shops, houses, or taverns.

Links to those pre-fab buildings I mentioned.

Temple

And a smithy, tomb, and gravedigger's shack here.
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anaxetogrind
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Posted: 08/02/2010 at 9:58pm | IP Logged Quote anaxetogrind

I have actually used yours and Mr Popo's pre-gens exactly for this and they work out really nice for doing battle map sized city sections. Especially when you want to have an escape route or a villain or a chase sequence taking you thru a series of buildings while the heroes/villains lob spells etc at each other.

I like to leave a white space or off color space to later fill in the preset. GIMPs convert to alpha works really well for this.

In Short thanks for these wonderful pieces!

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wolfboy
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Posted: 08/03/2010 at 8:52am | IP Logged Quote wolfboy

Thanks for letting me know that, Axe. Nice to know my maps are being put to use.
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