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Topic: Completed: The Singing Shark First Floor
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 5934
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| Posted: 07/30/2010 at 4:14pm | IP Logged
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This is coming along nicely!
__________________ Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
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Bogie Legend


Joined: 06/19/2007 Location: United States Posts: 2392
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| Posted: 07/30/2010 at 9:48pm | IP Logged
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Nice Work Wolfboy, Good map.
__________________ MAY THE FORCES OF EVIL BECOME CONFUSED ON THE WAY TO YOUR HOUSE.
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wolfboy Hero


Joined: 08/25/2008 Location: United States Posts: 98
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| Posted: 08/02/2010 at 11:10am | IP Logged
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Updated the inn to reflect my final work on it.
Like I said in the original post, the versions posted on RPGmapshare don't have the background; they're PNGs you can stamp down wherever.
I'll be posting a finalized archive of the entire inn (all three floors) on RPGmapshare once I'm done with the cellar.
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 5934
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| Posted: 08/02/2010 at 11:26am | IP Logged
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wolfboy wrote:
the versions posted on RPGmapshare don't have the
background; they're PNGs you can stamp down wherever |
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Great idea.
__________________ Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
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wolfboy Hero


Joined: 08/25/2008 Location: United States Posts: 98
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| Posted: 08/02/2010 at 11:38am | IP Logged
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I've actually done a couple of other buildings as PNGs with no backgrounds.
Not everyone plays in the same campaign world, so sometimes it's nice to have buildings you can just slap on to a map as needed, especially when it's a map that involves a lot of preset items, like shops, houses, or taverns.
Links to those pre-fab buildings I mentioned.
Temple
And a smithy, tomb, and gravedigger's shack here.
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anaxetogrind Hero


Joined: 10/09/2008 Location: United States Posts: 83
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| Posted: 08/02/2010 at 9:58pm | IP Logged
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I have actually used yours and Mr Popo's pre-gens exactly for this and they work out really nice for doing battle map sized city sections. Especially when you want to have an escape route or a villain or a chase sequence taking you thru a series of buildings while the heroes/villains lob spells etc at each other.
I like to leave a white space or off color space to later fill in the preset. GIMPs convert to alpha works really well for this.
In Short thanks for these wonderful pieces!
__________________ Oh I'm sorry perhaps I should allow you to encounter kittens and grandma's so as not to upset you.
-- DM Sword of Gygax, Advesary.
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wolfboy Hero


Joined: 08/25/2008 Location: United States Posts: 98
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| Posted: 08/03/2010 at 8:52am | IP Logged
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Thanks for letting me know that, Axe. Nice to know my maps are being put to use.
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