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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Modular City Walls Post ReplyPost New Topic
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TheSim
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Posted: 07/22/2009 at 7:10am | IP Logged Quote TheSim

After reading the discussion in the other topic and since I need some city walls of my own I came up with something quick. If you guys like it I will expand it and cut it into different pieces (junctions, corners, etc.)



Edited by TheSim on 07/23/2009 at 3:13am


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Kepli
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Posted: 07/22/2009 at 8:15am | IP Logged Quote Kepli

I like it

Could you add a bit more shadow to create height?
Like this


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TheSim
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Posted: 07/22/2009 at 8:40am | IP Logged Quote TheSim

No problem, Kep

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supercaptain
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Posted: 07/22/2009 at 9:10am | IP Logged Quote supercaptain

Hey the sim...I want maps from you to sell at my site...your just one of the best mapper I have ever seen...if you have personla work you never posted we could put it at my iste..think about it..we erally need artist with talent such as yours !!!!
SC

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Kepli
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Posted: 07/22/2009 at 9:42am | IP Logged Quote Kepli

He has a point, you could easily sell your stuff

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TheSim
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Posted: 07/22/2009 at 10:13am | IP Logged Quote TheSim

[DELETED IMAGES - Check further down]

I'm currently thinking on how to make the whole thing tileable in a way that it will still look good. I haven't done such thing before so... any advice?

Edit: Nevermind, I found a good way.

Edited by TheSim on 07/22/2009 at 2:04pm


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supercaptain
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Posted: 07/22/2009 at 10:59am | IP Logged Quote supercaptain

So the Sim any chance of considering my offer???
SC

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TheSim
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Posted: 07/22/2009 at 12:05pm | IP Logged Quote TheSim

supercaptain wrote:
So the Sim any chance of considering my offer???
SC


Hmmm, I dunno, I recently checked your website and it does look nice and I know you're a very talented artist but I'm not sure if I can do this professionally and I also dunno what the conditions are.
Also, is anyone else from this community a contributor to nine gods?

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supercaptain
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Posted: 07/22/2009 at 12:23pm | IP Logged Quote supercaptain

Yes, bogie,danygraph and cisticola are some of the artist on the site...missing you to have another talented one...there is no delay no specific project, you go at your rytm at you own pace,and you get 70% of all sales.
you have more questions contact me at supercaptain@ninegods.com
the site is not even finished but still it rolls up pretty good with descent sales..
we will add product descritpions and contact sheets for all our products....evey customer we had are happy with the product they got and some are asking for more....I even have a customer that bought all the maps I have on the site in one shot lolll dont need to name him...he knows loll...
( and there is only like 20% of all the maps we have on the site prensently....I am overload with new submission...I have like 5-6 project running at the same time jsut for myself...so If I consider that you are a mapper better than I am...imagine what you could do on our website.....so think about it...
you can even fix your own prices for your own products....
Have to send some money to bogie as he did couple of sales lately loll... so bogie send me your damn papypal account old guy!! loll ( kidding )
so let me know the sim...cause we are all in love with your maps...and the talent is not even a question....!
SC




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Gabriel_Penn
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Posted: 07/22/2009 at 1:39pm | IP Logged Quote Gabriel_Penn

Guilty!

Though I lurk these forums occasionally for good maps and art (mostly maps since I consider myself an abysmal artistósearch my user name if you donít believe me ), I noticed this one and had to pipe up.

Iím the guy SC mentioned who just bought all of the maps at ninegods, including a few from Bogie and Dannygraph that are just superb! I recently commissioned a whopper of a project from SC, and so far the results are truly spectacular! I surface from my lurker depths only because I think your maps would be a great addition to ninegods. Sure, the site needs a little workóa better shopping cart, better descriptions, and contact sheets (plus maybe Iíll help SC with his English spelling! )óbut it is already well on its way to being a great repository for excellent maps and art.

TheSim:
You are right up there with Supercaptain (an extremely close second, perhaps ), IMHO, as far as mapping talent goes. I play a VT (virtual tabletop) D&D game, and yesterday we used Theranís Rest for the entire encounter! All I have are cobbled-together pieces of it that I downloaded from these forums, but if I had a place where I could buy your whole maps (here Iím thinking ninegods), I would do so in a heartbeat. Just thought Iíd let you know that thereís a market for what you do. And I, for one, would be a ready customer! (Or since itís art, does that make me a patron?)

Retreating back to lurker-land nowÖ

Jeremy

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TheSim
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Posted: 07/22/2009 at 2:12pm | IP Logged Quote TheSim

OK, here it is. A tileable citywall. There will be more versatile pieces soon (stairs up\down, junctions and probably a same set just with walls on both sides of the walkway). Stay tuned.





(updated: fixed minor transition bug)

(updated: fixed minor transition bug)

(updated: fixed minor transition bug)



(updated: fixed edge)

(updated: fixed edge)

ENJOY!

And to those who are bitching... I beg you to show a bit of respect to the artists who contribute to this fine community since a lot of people have uploaded really great stuff without asking anything in return. Is it not fair if these very same artists do sell some of their works to reap at least a bit of that which they're sowing?

Think about it...

Edited by TheSim on 07/23/2009 at 9:32am


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supercaptain
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Posted: 07/22/2009 at 2:39pm | IP Logged Quote supercaptain

Thanks the sim.......you know I am liking you more and more now!!

Theses walls are very nice....
love them...
SC


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aegean
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Posted: 07/22/2009 at 2:48pm | IP Logged Quote aegean

Nice work!

TheSim.... bitching aside, if some of your work is from my tiles (the base floor) or you took them from CGtextures direct - you need to Non com them as they can only be applied to 3D models.... due to CGtextures licence.....




nice stuff though

ae

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TheSim
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Posted: 07/22/2009 at 3:04pm | IP Logged Quote TheSim

aegean wrote:
Nice work!

TheSim.... bitching aside, if some of your work is from my tiles (the base floor) or you took them from CGtextures direct - you need to Non com them as they can only be applied to 3D models.... due to CGtextures licence.....




nice stuff though

ae


Copied from the license agreement:

Use of the Textures is only allowed under one or more of the following conditions:
- Private or commercial use
- Use in 2D computer graphics, movies and printed media

It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form, or where the derived product you are selling or distributing is a Texture or a collection of Textures.


Imo this means my city wall can be used in commercial maps since the textures I used are massively cut up and modified.

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Bogie
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Posted: 07/22/2009 at 3:23pm | IP Logged Quote Bogie

Great job TheSim! These are very nice and useful.
Thanks for sharing.

I'm happy to see so many people supporting Supercaptain, he has contributed a lot to this forum and everyone who uses it.

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totte
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Posted: 07/22/2009 at 3:31pm | IP Logged Quote totte

Great work by The Sim, I might need just that for a map coming up.

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supercaptain
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Posted: 07/22/2009 at 3:57pm | IP Logged Quote supercaptain

Hey bogie send me a mail at supercaptain@ninegods.com
I how you some money so you need a paypal account people are buying your stuff and I cant land you the money
Same for cisti
please contact me.
Steve
( Imagine your stuff is not even online and when I send them a contact sheet with your things ..well they love it! )
Let me know bros!


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supercaptain
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Posted: 07/22/2009 at 4:01pm | IP Logged Quote supercaptain

And thanks guys....I have more friend in here than I tought!! loll...
Just love hangning here with the old friends....and the new ones...growing...long live the (FCOTOMOD)...loll....ok here is what it means loll.... fraternity circle of the old mappers of dunjinni loll!!!
SC


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TheSim
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Posted: 07/22/2009 at 5:52pm | IP Logged Quote TheSim

Add-On:

Corner pointing inward:

(updated: small transition bug fixed)

The other 3 directions will follow tomorrow, too sleepy now. This one should tile well with the other pieces. If there are any problems, let me know. I'm too tired to think straight.

Edited by TheSim on 07/25/2009 at 4:50am


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heruca
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Posted: 07/22/2009 at 6:58pm | IP Logged Quote heruca

Great stuff, TheSim.

TheSim wrote:
The other 3 directions will follow tomorrow, too sleepy now.

If we simply rotate the above piece in DJ, will it not tile properly?

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Posted: 07/22/2009 at 8:18pm | IP Logged Quote lestatdelc

I like the flagstone texture you are using as a base. Do you have the flagstone as a standalone tile(s)?
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Lordippon
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Posted: 07/22/2009 at 11:41pm | IP Logged Quote Lordippon

Wow these walls are spectacular. I will have to make a new folder just for them. Good Job
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TheSim
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Posted: 07/23/2009 at 12:31am | IP Logged Quote TheSim

heruca wrote:
Great stuff, TheSim.

TheSim wrote:
The other 3 directions will follow tomorrow, too sleepy now.

If we simply rotate the above piece in DJ, will it not tile properly?


Unfortunately no cause once again I made things more complicated than they should have been.
However, I figured that with the current tiling it will be easier to add the inner wall.

Edited by TheSim on 07/23/2009 at 12:32am


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TheSim
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Posted: 07/23/2009 at 3:18am | IP Logged Quote TheSim

lestatdelc wrote:
I like the flagstone texture you are using as a base. Do you have the flagstone as a standalone tile(s)?


The stone texture is from cgtextures.com but I can't post it here cause it will violate their rules. You can just go there and download it though. cgtextures is my main source for detailed textures and if you modify them enough you can even use them in commercial maps.

Edited by TheSim on 07/23/2009 at 3:19am


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aegean
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Posted: 07/23/2009 at 3:54am | IP Logged Quote aegean

lestatdelc wrote:
I like the flagstone texture you are using as a base. Do you have the flagstone as a standalone tile(s)?


I tiled these a while back for a comp piece. There's two sets HERE

@ TheSim - please excuse my mini non-comm rant on your excellent thread, but I posted while a tad alcoholically inflicted (an event that I seem to keep doing )

ae

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TheSim
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Posted: 07/23/2009 at 4:19am | IP Logged Quote TheSim

Add-On:



(updated: minor transition bug fixed)

1 more to go.

P.S.: AE, don't worry, I wasn't offended at all.

Edited by TheSim on 07/25/2009 at 4:26am


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Posted: 07/23/2009 at 6:23am | IP Logged Quote IronDwarf

these are spectacular, thesim! very nicely done. i can't wait to see the accent pieces, like stairs!

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Kepli
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Posted: 07/23/2009 at 7:27am | IP Logged Quote Kepli

When done with this set, we can upload it as an User Art-Pack

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TheSim
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Posted: 07/23/2009 at 9:27am | IP Logged Quote TheSim

Last inward corner:

(updated: minor transition bug fixed)

Also fixed some minor things on the first 8 parts. Just reload the page.

Working on stairs now.

Edited by TheSim on 07/25/2009 at 4:27am


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TheSim
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Posted: 07/23/2009 at 2:29pm | IP Logged Quote TheSim

Stairs moved to page 5.

Edited by TheSim on 07/25/2009 at 5:47am


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Bogie
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Posted: 07/23/2009 at 7:04pm | IP Logged Quote Bogie

I like the stairs a lot

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heruca
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Posted: 07/23/2009 at 7:21pm | IP Logged Quote heruca

Yeah, great job on the stairs. I'm digging this thread.

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Posted: 07/23/2009 at 8:23pm | IP Logged Quote Eanwulf

I love this set, but have one question. When trying to use the Snap function (either to vertice or center) the items always overlap...

Do you just line them up manually, or is there a special 'snap-to-location' function that I just don't know about or have read about.

Sorry for sounding like a newbie!

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Posted: 07/23/2009 at 11:09pm | IP Logged Quote dragonwolf

Snap really only works well when the objects are in increments of 200 pixels otherwise they'll overlap as you've seen. In DJ, if you use the move item/selection tool(arrow with the cross in the toolbar), you can hold down CTRL and use the arrow keys to place items more precisely.

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Posted: 07/23/2009 at 11:18pm | IP Logged Quote Eanwulf

Cool, thanks, gotcha...CTRL + Arrow Keys to line it up!

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Posted: 07/23/2009 at 11:22pm | IP Logged Quote dragonwolf

"TheSim, Sir!"

"Our enemy is attacking the west wall! They've killed three men and the walls have taken some damage. Their catapults are are becoming more accurate and it won't be long until they're able to breach the wall."

I just had to do it. These were looking a little too perfect. Here's a few to start.







Edited by dragonwolf on 07/23/2009 at 11:35pm


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TheSim
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Posted: 07/23/2009 at 11:28pm | IP Logged Quote TheSim

Eanwulf wrote:
I love this set, but have one question. When trying to use the Snap function (either to vertice or center) the items always overlap...

Do you just line them up manually, or is there a special 'snap-to-location' function that I just don't know about or have read about.

Sorry for sounding like a newbie!


Im using Photoshop and there I enable snap to layer to place them easily. I don't remember how it works in Dundjinni.

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Posted: 07/23/2009 at 11:29pm | IP Logged Quote Lordippon

Nice catapulting my good Dragonwolf
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Posted: 07/24/2009 at 12:07am | IP Logged Quote heruca

Great idea, Dragonwolf!

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TheSim
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Posted: 07/24/2009 at 3:44am | IP Logged Quote TheSim

I'll be driving home to Germany in a bit. Then I will clean the stairs and also continue working on the inner wall segments.

Just letting you know I'm not lazy.

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Eanwulf
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Posted: 07/24/2009 at 8:18am | IP Logged Quote Eanwulf

As much work as you have slung out this past 2 weeks between Tokens & Walls, naw we don't think you're lazy...

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Posted: 07/25/2009 at 2:53am | IP Logged Quote Amarkys

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Posted: 07/25/2009 at 5:51am | IP Logged Quote TheSim

Updated Stairs (Less Shadows):







Updated Stairs (More Shadows):







Brief Overview of what can be done with the tiles so far:



More to come..

Edited by TheSim on 07/25/2009 at 5:58am


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Posted: 07/25/2009 at 6:01am | IP Logged Quote TheSim

Vertical walkway:









Edited by TheSim on 07/25/2009 at 8:01am


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Posted: 07/25/2009 at 8:03am | IP Logged Quote TheSim

Horizonal walkway:









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Posted: 07/25/2009 at 10:29am | IP Logged Quote TheSim

Junction moved to page 7.

Edited by TheSim on 07/29/2009 at 12:09am


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Posted: 07/25/2009 at 5:09pm | IP Logged Quote Bogie

More incredible walls !!!

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Posted: 07/25/2009 at 11:33pm | IP Logged Quote lestatdelc

aegean wrote:
I tiled these a while back for a comp piece. There's two
sets TID=10398&KW=bridge">HERE

Thanks. Those are sweet.
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Posted: 07/27/2009 at 11:19am | IP Logged Quote TheSim

T-junctions moved to page 7.

Next will be corner pieces, then stairs... then done.


Edited by TheSim on 07/29/2009 at 12:12am


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Posted: 07/27/2009 at 11:27am | IP Logged Quote totte

Your work is incredible TheSim, you could sell this, it is damn good pieces!


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Posted: 07/27/2009 at 12:07pm | IP Logged Quote TheSim

Well, I took a lot for free so I can as well share the things I create. Maybe some day I sell some stuff I make, who knows.

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Posted: 07/27/2009 at 12:11pm | IP Logged Quote Kepli

That's how most of us who occasionally sell stuff started

BTW a bit of work on the textures could save you 3 pieces of the 4 you make ... like the corners and t-splits.

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Posted: 07/27/2009 at 12:33pm | IP Logged Quote TheSim

Kepli wrote:
That's how most of us who occasionally sell stuff started

BTW a bit of work on the textures could save you 3 pieces of the 4 you make ... like the corners and t-splits.




The texture isn't the problem rly. The wall sizes are messed up, they all differ from each other by 1 pixel or so so just rotating won't do the trick and I was too lazy to remake all pieces.
Well, now I'm almost done anyway and I learned quite some stuff doing these. If I should ever do another modular set that knowledge should come in handy.

Edited by TheSim on 07/27/2009 at 12:34pm


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Posted: 07/27/2009 at 3:15pm | IP Logged Quote TheSim

Corners moved to page 7.

Now stairs..



Edited by TheSim on 07/29/2009 at 12:08am


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Posted: 07/27/2009 at 5:45pm | IP Logged Quote TheSim

Stair connectors:

(updated: smoother transition)



Wall extensions:

(updated: fixed corner)





Ok, these connectors should work with the stairs I already posted. I'll show a short jpeg on how the stair connectors and wall extensions can be used with the stairs to close unwanted gaps:



Keep in mind to:

1. place a wall you want to connect the stairs to
2. place the stair connector over that wall
3. (optional) place the wall extension over the wall and connector to cover the gap
4. place the stairs on top

...to get the best possible results.

Edited by TheSim on 07/29/2009 at 12:52am


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Posted: 07/27/2009 at 5:59pm | IP Logged Quote TheSim

So, it's done for today.

Since this is the first modular thing I ever did... if you find any bugs or have any requests let me know. Maybe I will add dead ends and a walkway over city/castle gates... but not today. xD

Have fun.


Edited by TheSim on 07/27/2009 at 6:10pm


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Posted: 07/27/2009 at 7:40pm | IP Logged Quote heruca

Thanks, TheSim. Great work on this set.

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Posted: 07/28/2009 at 5:43am | IP Logged Quote TheSim

North gate:



Edited by TheSim on 08/02/2009 at 10:40am


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Posted: 07/28/2009 at 5:49am | IP Logged Quote IronDwarf

this is really great stuff, thesim! very nice set! thanks!

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Posted: 07/28/2009 at 5:56am | IP Logged Quote Kepli

Awesome

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Posted: 07/28/2009 at 4:53pm | IP Logged Quote TheSim

Dead ends:









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Posted: 07/28/2009 at 11:14pm | IP Logged Quote TheSim

Random demo of all pieces in use:



Edit: The minor shadow glitch in the junction and corner tiles is already fixed.

Edited by TheSim on 07/29/2009 at 12:31am


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Posted: 07/28/2009 at 11:24pm | IP Logged Quote Eanwulf

Super Sweet Mr. Sim-Man!

Snag some of the Castle Guards from RPGMapShare and you're definitely in business!

Someone should do a piece with them! They have different colored guards so we could very well do a "Red vs. Blue" map piece. Anyone up to the challenge?

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Posted: 07/28/2009 at 11:35pm | IP Logged Quote Lordippon

Truly awsome TheSim.

Something is wrong with the north gate
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TheSim
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Posted: 07/29/2009 at 12:20am | IP Logged Quote TheSim

External link for the gates, in case they don't show up here properly:

Gates

External link for the FIXED & UPDATED corners and junctions:

Junctions & Corners

Edited by TheSim on 07/29/2009 at 12:29am


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Posted: 07/29/2009 at 12:22am | IP Logged Quote Kepli

An awesome set The Sim. When you think you are done, let me know and I will put together a User Art-Pack from these   

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Posted: 07/29/2009 at 12:26am | IP Logged Quote TheSim

Kepli wrote:
An awesome set The Sim. When you think you are done, let me know and I will put together a User Art-Pack from these   


I think I'm done now... I can't look at this texture anymore.
If you want I can send you all the relevant files by e-mail cause imageshack has a really limited length of filenames.
If you take the files from this topic, make sure to check all files again cause I updated quite a few of the old ones.

And btw, thx for all the nice comments.

Edited by TheSim on 07/29/2009 at 12:43am


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Posted: 07/29/2009 at 12:42am | IP Logged Quote dragonwolf

Some more broken mods.



















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Posted: 07/29/2009 at 12:44am | IP Logged Quote TheSim

How dare you break my beautiful wall?



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Posted: 07/29/2009 at 12:45am | IP Logged Quote totte

Truly one of the best threads, what an effort by TheSim.


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Posted: 07/29/2009 at 1:57am | IP Logged Quote Kepli

Great pieces DW

I just created an User Art-PAck from all the wall pieces and added the broken pieces as a bonus. They are not visible on the contactsheet though

Go here for the art-pack.

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Posted: 07/29/2009 at 4:32am | IP Logged Quote IronDwarf

congrats on the art-pack, thesim! you deserve it! awesome collection and a lot of hard work!

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Posted: 07/29/2009 at 7:49am | IP Logged Quote heruca

Congrats on getting your own artpack, TheSim.

Would it be OK if someday I package up all these pieces into a free artpack for my Battlegrounds virtual tabletop software? (as I recently did with IronDwarf's modular sewers?)

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Posted: 07/29/2009 at 12:16pm | IP Logged Quote sendorian

Congratulations for the Artpack TheSim!!! This is so amazing...!

And thank you for the broken ones, DGW! This is just what I need for my next adventure.

Edited by sendorian on 07/29/2009 at 1:36pm


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Posted: 07/29/2009 at 7:26pm | IP Logged Quote Bogie

Your castle walls and ID's Sewers are a Fantastic addition to the DJ User Art!
I know how much Hard Work and Talent it takes to put out this kind of masterpiece!
You can be sure everyone here appreciates it as much as I do!!!


PS Great mods DW, Thanks!!

Edited by Bogie on 07/29/2009 at 7:28pm


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Posted: 07/29/2009 at 7:49pm | IP Logged Quote Eanwulf

Here...Here Bogie, I concur!

Perhaps we should make a Contest for the best presentation using both or either of these awesome user paks?

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Posted: 07/30/2009 at 10:00am | IP Logged Quote Amarkys

Great ! great product ! perfect !
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Posted: 07/30/2009 at 12:54pm | IP Logged Quote supercaptain

Wow congrats the sim...I wish I had one myself...but out of patience!! lol...
Really deserve a spotlight for this truly big amount of efforts!!!


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totte
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Posted: 07/30/2009 at 1:06pm | IP Logged Quote totte

We have a castle construction kit, a sewer construction kit, presets for all
the rooms, what are we waiting for?


Edited by totte on 07/30/2009 at 1:06pm


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Posted: 08/02/2009 at 4:06am | IP Logged Quote Kepli

Congratulations on the Spotlight

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Congrats! Well-deserved!

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Posted: 08/02/2009 at 8:39am | IP Logged Quote Bogie

Kepli wrote:
Congratulations on the Spotlight


Absolutely!!!

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Posted: 08/02/2009 at 10:36am | IP Logged Quote TheSim

Thank you all.

I hope you're enjoying this set.

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Posted: 08/02/2009 at 5:15pm | IP Logged Quote IronDwarf

congrats, thesim! way to go!

[edited for poor spelling]

Edited by IronDwarf on 08/02/2009 at 5:16pm


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Congrats. Very much deserved.   

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Posted: 08/04/2009 at 4:17am | IP Logged Quote Cisticola

Congrats TheSim

...no internet for a week or so and looks like I missed
all the fun....

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Posted: 08/11/2009 at 7:28am | IP Logged Quote heruca

heruca wrote:
Would it be OK if someday I package up all these pieces into a free artpack for my Battlegrounds virtual tabletop software? (as I recently did with IronDwarf's modular sewers?)


Bumping the question for TheSim.

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Posted: 08/11/2009 at 10:19am | IP Logged Quote aegean

Congrats on the spotlight!

:: sigh :: "dreams of spotlight"

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Posted: 08/17/2009 at 1:42pm | IP Logged Quote TheSim

Heruca, I made this thing for people to use. If you wanna use it in your program, go ahead.

Just be kind and mention my name somewhere.


Edited by TheSim on 08/17/2009 at 1:43pm


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Posted: 08/17/2009 at 2:26pm | IP Logged Quote heruca

OK, thanks.

I know that technically, anything posted to this forum is usable, even in commercial projects, but I still like to ask first.

You'll definitely be mentioned in the credits, as will anyone else who's mods I include.

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anyway you could zip this babies up for us? thanks
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Posted: 08/18/2009 at 5:15am | IP Logged Quote Kepli

Look here Daniel

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danielpryor
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Posted: 08/19/2009 at 7:49pm | IP Logged Quote danielpryor

Kepli wrote:
Look here Daniel


thanks Kepli, now I feel stoopid! lol!
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davschm
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Posted: 09/21/2010 at 10:04am | IP Logged Quote davschm

Could I get the floor texture used for the walls, to make larger open areas. And do you think it would work seemlessly here?

thanks.

Edited by davschm on 09/21/2010 at 10:04am
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Futureboy
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Posted: 09/21/2010 at 11:20am | IP Logged Quote Futureboy

These are great!
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Bogie
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Posted: 09/21/2010 at 6:15pm | IP Logged Quote Bogie

davschm wrote:
Could I get the floor texture used for the walls, to make larger open areas. And do you think it would work seemlessly here?
thanks.


Here you go.

B4E_brokenroad_darker_ae-a.zip

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danielpryor
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Posted: 05/03/2018 at 2:32pm | IP Logged Quote danielpryor


Castle_Stone_Wall_Texture_1.zip




Edited by danielpryor on 05/03/2018 at 2:35pm
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Kepli
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Posted: 05/12/2018 at 5:21am | IP Logged Quote Kepli

Love that texture Daniel

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