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Objects and Textures (Fantasy)
 Dundjinni Mapping Software - Forums : Objects and Textures (Fantasy)
Subject Topic: Modular City Walls Post ReplyPost New Topic
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TheSim
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Joined: 06/23/2008
Location: Germany
Posts: 187
Posted: 07/22/2009 at 2:12pm | IP Logged Quote TheSim

OK, here it is. A tileable citywall. There will be more versatile pieces soon (stairs up\down, junctions and probably a same set just with walls on both sides of the walkway). Stay tuned.





(updated: fixed minor transition bug)

(updated: fixed minor transition bug)

(updated: fixed minor transition bug)



(updated: fixed edge)

(updated: fixed edge)

ENJOY!

And to those who are bitching... I beg you to show a bit of respect to the artists who contribute to this fine community since a lot of people have uploaded really great stuff without asking anything in return. Is it not fair if these very same artists do sell some of their works to reap at least a bit of that which they're sowing?

Think about it...

Edited by TheSim on 07/23/2009 at 9:32am


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supercaptain
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Joined: 08/10/2005
Location: Canada
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Posted: 07/22/2009 at 2:39pm | IP Logged Quote supercaptain

Thanks the sim.......you know I am liking you more and more now!!

Theses walls are very nice....
love them...
SC


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aegean
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Joined: 03/05/2005
Location: Turkey
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Posted: 07/22/2009 at 2:48pm | IP Logged Quote aegean

Nice work!

TheSim.... bitching aside, if some of your work is from my tiles (the base floor) or you took them from CGtextures direct - you need to Non com them as they can only be applied to 3D models.... due to CGtextures licence.....




nice stuff though

ae

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TheSim
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Joined: 06/23/2008
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Posted: 07/22/2009 at 3:04pm | IP Logged Quote TheSim

aegean wrote:
Nice work!

TheSim.... bitching aside, if some of your work is from my tiles (the base floor) or you took them from CGtextures direct - you need to Non com them as they can only be applied to 3D models.... due to CGtextures licence.....




nice stuff though

ae


Copied from the license agreement:

Use of the Textures is only allowed under one or more of the following conditions:
- Private or commercial use
- Use in 2D computer graphics, movies and printed media

It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form, or where the derived product you are selling or distributing is a Texture or a collection of Textures.


Imo this means my city wall can be used in commercial maps since the textures I used are massively cut up and modified.

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Bogie
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Posted: 07/22/2009 at 3:23pm | IP Logged Quote Bogie

Great job TheSim! These are very nice and useful.
Thanks for sharing.

I'm happy to see so many people supporting Supercaptain, he has contributed a lot to this forum and everyone who uses it.

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totte
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Joined: 03/16/2009
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Posted: 07/22/2009 at 3:31pm | IP Logged Quote totte

Great work by The Sim, I might need just that for a map coming up.

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supercaptain
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Posted: 07/22/2009 at 3:57pm | IP Logged Quote supercaptain

Hey bogie send me a mail at supercaptain@ninegods.com
I how you some money so you need a paypal account people are buying your stuff and I cant land you the money
Same for cisti
please contact me.
Steve
( Imagine your stuff is not even online and when I send them a contact sheet with your things ..well they love it! )
Let me know bros!


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supercaptain
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Posted: 07/22/2009 at 4:01pm | IP Logged Quote supercaptain

And thanks guys....I have more friend in here than I tought!! loll...
Just love hangning here with the old friends....and the new ones...growing...long live the (FCOTOMOD)...loll....ok here is what it means loll.... fraternity circle of the old mappers of dunjinni loll!!!
SC


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TheSim
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Joined: 06/23/2008
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Posted: 07/22/2009 at 5:52pm | IP Logged Quote TheSim

Add-On:

Corner pointing inward:

(updated: small transition bug fixed)

The other 3 directions will follow tomorrow, too sleepy now. This one should tile well with the other pieces. If there are any problems, let me know. I'm too tired to think straight.

Edited by TheSim on 07/25/2009 at 4:50am


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heruca
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Posted: 07/22/2009 at 6:58pm | IP Logged Quote heruca

Great stuff, TheSim.

TheSim wrote:
The other 3 directions will follow tomorrow, too sleepy now.

If we simply rotate the above piece in DJ, will it not tile properly?

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