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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Modular City Walls Post ReplyPost New Topic
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lestatdelc
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Posted: 07/22/2009 at 8:18pm | IP Logged Quote lestatdelc

I like the flagstone texture you are using as a base. Do you have the flagstone as a standalone tile(s)?
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Lordippon
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Posted: 07/22/2009 at 11:41pm | IP Logged Quote Lordippon

Wow these walls are spectacular. I will have to make a new folder just for them. Good Job
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TheSim
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Posted: 07/23/2009 at 12:31am | IP Logged Quote TheSim

heruca wrote:
Great stuff, TheSim.

TheSim wrote:
The other 3 directions will follow tomorrow, too sleepy now.

If we simply rotate the above piece in DJ, will it not tile properly?


Unfortunately no cause once again I made things more complicated than they should have been.
However, I figured that with the current tiling it will be easier to add the inner wall.

Edited by TheSim on 07/23/2009 at 12:32am


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TheSim
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Posted: 07/23/2009 at 3:18am | IP Logged Quote TheSim

lestatdelc wrote:
I like the flagstone texture you are using as a base. Do you have the flagstone as a standalone tile(s)?


The stone texture is from cgtextures.com but I can't post it here cause it will violate their rules. You can just go there and download it though. cgtextures is my main source for detailed textures and if you modify them enough you can even use them in commercial maps.

Edited by TheSim on 07/23/2009 at 3:19am


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aegean
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Posted: 07/23/2009 at 3:54am | IP Logged Quote aegean

lestatdelc wrote:
I like the flagstone texture you are using as a base. Do you have the flagstone as a standalone tile(s)?


I tiled these a while back for a comp piece. There's two sets HERE

@ TheSim - please excuse my mini non-comm rant on your excellent thread, but I posted while a tad alcoholically inflicted (an event that I seem to keep doing )

ae

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TheSim
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Posted: 07/23/2009 at 4:19am | IP Logged Quote TheSim

Add-On:



(updated: minor transition bug fixed)

1 more to go.

P.S.: AE, don't worry, I wasn't offended at all.

Edited by TheSim on 07/25/2009 at 4:26am


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IronDwarf
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Posted: 07/23/2009 at 6:23am | IP Logged Quote IronDwarf

these are spectacular, thesim! very nicely done. i can't wait to see the accent pieces, like stairs!

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Kepli
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Posted: 07/23/2009 at 7:27am | IP Logged Quote Kepli

When done with this set, we can upload it as an User Art-Pack

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TheSim
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Posted: 07/23/2009 at 9:27am | IP Logged Quote TheSim

Last inward corner:

(updated: minor transition bug fixed)

Also fixed some minor things on the first 8 parts. Just reload the page.

Working on stairs now.

Edited by TheSim on 07/25/2009 at 4:27am


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TheSim
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Posted: 07/23/2009 at 2:29pm | IP Logged Quote TheSim

Stairs moved to page 5.

Edited by TheSim on 07/25/2009 at 5:47am


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Bogie
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Posted: 07/23/2009 at 7:04pm | IP Logged Quote Bogie

I like the stairs a lot

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heruca
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Posted: 07/23/2009 at 7:21pm | IP Logged Quote heruca

Yeah, great job on the stairs. I'm digging this thread.

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Eanwulf
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Posted: 07/23/2009 at 8:23pm | IP Logged Quote Eanwulf

I love this set, but have one question. When trying to use the Snap function (either to vertice or center) the items always overlap...

Do you just line them up manually, or is there a special 'snap-to-location' function that I just don't know about or have read about.

Sorry for sounding like a newbie!

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dragonwolf
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Posted: 07/23/2009 at 11:09pm | IP Logged Quote dragonwolf

Snap really only works well when the objects are in increments of 200 pixels otherwise they'll overlap as you've seen. In DJ, if you use the move item/selection tool(arrow with the cross in the toolbar), you can hold down CTRL and use the arrow keys to place items more precisely.

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Eanwulf
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Posted: 07/23/2009 at 11:18pm | IP Logged Quote Eanwulf

Cool, thanks, gotcha...CTRL + Arrow Keys to line it up!

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dragonwolf
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Posted: 07/23/2009 at 11:22pm | IP Logged Quote dragonwolf

"TheSim, Sir!"

"Our enemy is attacking the west wall! They've killed three men and the walls have taken some damage. Their catapults are are becoming more accurate and it won't be long until they're able to breach the wall."

I just had to do it. These were looking a little too perfect. Here's a few to start.







Edited by dragonwolf on 07/23/2009 at 11:35pm


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TheSim
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Posted: 07/23/2009 at 11:28pm | IP Logged Quote TheSim

Eanwulf wrote:
I love this set, but have one question. When trying to use the Snap function (either to vertice or center) the items always overlap...

Do you just line them up manually, or is there a special 'snap-to-location' function that I just don't know about or have read about.

Sorry for sounding like a newbie!


Im using Photoshop and there I enable snap to layer to place them easily. I don't remember how it works in Dundjinni.

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Lordippon
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Posted: 07/23/2009 at 11:29pm | IP Logged Quote Lordippon

Nice catapulting my good Dragonwolf
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heruca
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Posted: 07/24/2009 at 12:07am | IP Logged Quote heruca

Great idea, Dragonwolf!

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TheSim
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Posted: 07/24/2009 at 3:44am | IP Logged Quote TheSim

I'll be driving home to Germany in a bit. Then I will clean the stairs and also continue working on the inner wall segments.

Just letting you know I'm not lazy.

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