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TheSim Hero


Joined: 06/23/2008 Location: Germany Posts: 186
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| Posted: 07/22/2009 at 2:12pm | IP Logged
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OK, here it is. A tileable citywall. There will be more versatile pieces soon (stairs up\down, junctions and probably a same set just with walls on both sides of the walkway). Stay tuned.
(updated: fixed minor transition bug)
(updated: fixed minor transition bug)
(updated: fixed minor transition bug)
(updated: fixed edge)
(updated: fixed edge)
ENJOY!
And to those who are bitching... I beg you to show a bit of respect to the artists who contribute to this fine community since a lot of people have uploaded really great stuff without asking anything in return. Is it not fair if these very same artists do sell some of their works to reap at least a bit of that which they're sowing?
Think about it... 
Edited by TheSim on 07/23/2009 at 9:32am
__________________ I got a fever... and the only prescription is: more cowbell!
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supercaptain Legend


Joined: 08/10/2005 Location: Canada Posts: 1546
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| Posted: 07/22/2009 at 2:39pm | IP Logged
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Thanks the sim.......you know I am liking you more and more now!!
Theses walls are very nice....
love them...
SC
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You can always send me message if you want to hire me! Im a captain afterall!
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aegean Legend


Joined: 03/05/2005 Location: Turkey Posts: 2207
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| Posted: 07/22/2009 at 2:48pm | IP Logged
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Nice work!
TheSim.... bitching aside, if some of your work is from my tiles (the base floor) or you took them from CGtextures direct - you need to Non com them as they can only be applied to 3D models.... due to CGtextures licence.....
nice stuff though
ae
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TheSim Hero


Joined: 06/23/2008 Location: Germany Posts: 186
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| Posted: 07/22/2009 at 3:04pm | IP Logged
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aegean wrote:
Nice work!
TheSim.... bitching aside, if some of your work is from my tiles (the base floor) or you took them from CGtextures direct - you need to Non com them as they can only be applied to 3D models.... due to CGtextures licence.....
nice stuff though
ae |
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Copied from the license agreement:
Use of the Textures is only allowed under one or more of the following conditions:
- Private or commercial use
- Use in 2D computer graphics, movies and printed media
It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form, or where the derived product you are selling or distributing is a Texture or a collection of Textures.
Imo this means my city wall can be used in commercial maps since the textures I used are massively cut up and modified.
__________________ I got a fever... and the only prescription is: more cowbell!
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Bogie Djinni (Admin)


Joined: 06/19/2007 Location: United States Posts: 4832
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| Posted: 07/22/2009 at 3:23pm | IP Logged
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Great job TheSim! These are very nice and useful.
Thanks for sharing.
I'm happy to see so many people supporting Supercaptain, he has contributed a lot to this forum and everyone who uses it.
__________________ Check out my DeviantArt Gallery http://bogie-dj.deviantart.com/gallery/
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totte Djinni (Admin)


Joined: 03/16/2009 Location: Sweden Posts: 1474
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| Posted: 07/22/2009 at 3:31pm | IP Logged
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Great work by The Sim, I might need just that for a map coming up.
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supercaptain Legend


Joined: 08/10/2005 Location: Canada Posts: 1546
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| Posted: 07/22/2009 at 3:57pm | IP Logged
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Hey bogie send me a mail at supercaptain@ninegods.com
I how you some money so you need a paypal account people are buying your stuff and I cant land you the money
Same for cisti
please contact me.
Steve
( Imagine your stuff is not even online and when I send them a contact sheet with your things ..well they love it! )
Let me know bros!
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supercaptain Legend


Joined: 08/10/2005 Location: Canada Posts: 1546
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| Posted: 07/22/2009 at 4:01pm | IP Logged
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And thanks guys....I have more friend in here than I tought!! loll...
Just love hangning here with the old friends....and the new ones...growing...long live the (FCOTOMOD)...loll....ok here is what it means loll.... fraternity circle of the old mappers of dunjinni loll!!!
SC
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TheSim Hero


Joined: 06/23/2008 Location: Germany Posts: 186
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| Posted: 07/22/2009 at 5:52pm | IP Logged
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Add-On:
Corner pointing inward:
(updated: small transition bug fixed)
The other 3 directions will follow tomorrow, too sleepy now. This one should tile well with the other pieces. If there are any problems, let me know. I'm too tired to think straight. 
Edited by TheSim on 07/25/2009 at 4:50am
__________________ I got a fever... and the only prescription is: more cowbell!
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 6328
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| Posted: 07/22/2009 at 6:58pm | IP Logged
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Great stuff, TheSim.
TheSim wrote:
| The other 3 directions will follow tomorrow, too sleepy now. |
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If we simply rotate the above piece in DJ, will it not tile properly?
__________________ Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
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